-Advertisement-
  About AE   About NHM   Contact Us   Terms of Use   Copyright Info   Privacy Policy   Advertising Policies   Site Map
   
Custom Search of AE Site
spacer spacer

Virtual Frog Dissection

By Sean Henahan, Access Excellence

London, ENGLAND (7/10/98)- The developers of  a new 'virtual frog' hope that their digital creature will help to enhance the instruction of biological and physical sciences by making full use of emerging information technologies.

The new frog requires no scalpels, probes or noxious gases, just a desk-top computer. The three-dimensional simulation could be a valuable tool in the teaching of basic anatomy and physiology, say the creators of the virtual creature.

The frog can be rotated and viewed from any angle. Starting at the surface, a click of the mouse turns the skin transparent. With another click, the user can zoom through the skin to view the muscles, or peel the muscles back to expose the internal organs and skeleton.

The digital frog is part of a project called Virtual Creatures. This project is part of  a group called SUMMIT (Stanford University Medical Media and Information Technologies Group). SUMMIT was founded eight years ago to create computer-based teaching tools for the Stanford University School of Medicine and has expanded to provide educational multimedia for medical students and doctors. The virtual frog is aimed at middle school and high school students

"We are visual creatures," said Ramani Pichumani, a research investigator for the project. "The goal of the project is to take advantage of our visual nature. We learn better when we are visually engaged."

To do that, the Virtual Creatures team created a virtual environment, a three-dimensional, computer-generated setting for students to wander through and explore. Scientists at the Lawrence Berkeley National Laboratory, in Berkeley, Calif., gathered the data for the three-dimensional model of the frog by slicing a frozen real frog into very thin slices and digitizing images of the slices.

Besides viewing and manipulating the three-dimensional frog, students can call up photos of frogs in their natural habitats and consult virtual texts for thorough explanations.

"The next big leaps in education will come in virtual environments," said Parvati Dev, SUMMIT's director and principal investigator for Virtual Creatures.

While computer games like "Myst" and "Doom" generate simple virtual environments, the Virtual Creatures team exploited more powerful technology to create a richer environment -- called Frog Island -- with numerous opportunities for interactive learning.

After being greeted by a ranger who explains how to get around the island, students can visit, in any order, a series of huts, each focusing on a different aspect of frog biology: muscles, organ systems, bones, nerves, habitat and so on.

"With a virtual reality model, you don't have to worry about real-life constraints," said Pichumani.

For instance, in contrast to a real frog, the virtual frog can be taken apart in any sequence -- say, starting with the digestive system -- and then put back together again.

Virtual Creatures requires lots of processing power and runs best on high-end graphics workstations, Pichumani said. But the speed of innovation in the computer industry should soon make the necessary technology affordable for many schools, he said. The team is also looking at ways to transfer most of the processing work to a central computer, which students and teachers could access by logging on from a cheaper computer.

The new program was introduced at the "Virtual Reality in Education and Training" conference (VRET '98) in London, England.


Related information on the Internet
Virtual Frog Demo
 Virtual Labs
 Frog Sandwich

What's News Index

Feedback


 
Today's Health and
BioScience News
Science Update Archives Factoids Newsmaker Interviews
Archive

 
Custom Search on the AE Site

 

-Advertisement-